> Forest of True Sight > Questions & Answers Reload this Page Why I haven't joined a guild
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Old Jun 08, 2005, 02:49 PM // 14:49   #41
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My friends and I are starting a guild after the one our horrid friend made collapsed (she randomly invited every idiot who said she had a nice avatar). But I've been invited into so many it's ridiculous. I can't understand why you'd want people you don't even know in your guild, though it's not so bad now that you need an officer there to mediate GvG.

The only guild I considered joining was one where the leader asked me really nicely if I wanted to join and told me what times they normally played. I declined because I live in a different timezone (in Australia) and most of them were Americans so the times didn't really match too well.

The guild my friends and I are starting will only be for the people we know in real life, so it'll be fairly small but at least we can vouch for each other.

I do disagree with eliminating small guilds though, if it works it works. One man is just pretty dumb however, there's no point.
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Old Jun 08, 2005, 03:29 PM // 15:29   #42
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I've joined 2 guilds so far. The first was after a particularly good run in Arena, which earned me an invite. It turned out to not be the right guild, but no harm done.

The second was after one trip through the desert, Oasis to Augory Rock. My healing skills kept the party alive, and earned me an invite. I've since been to hell and back (literally - love the Underworld :P) with my new Guild, and things look very promising.

In the end, a Guild is about having a group of people you enjoy playing with. In my experience, it takes no time at all to decide if you can work with the group your in, so following that up with something slightly more formal is no great step at all.
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Old Jun 08, 2005, 04:03 PM // 16:03   #43
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There are some guilds who just keep on inviting and that's their choice, and the people who get invited choose to get in the guild, you can leave at any time I don't see the problem there.
I don't really mind all the lame guilds they do need to stop inviting random strangers, since it must get annoying for people I can understand.

I don't like it if people will get rid of guilds which don't have many members. My own guild only has 5 members and I carefully pick my members together with 2 other people I personally know, so that we don't get any "noobs" in our guild so to speak.

The reason there are lame guilds is cause if every guild would have amazing players and pick their players carefully the lame players would be left out, thus that's why... I guess.

Maybe Guildwars should have an option at the start

New game :

choose server:
UB3R L33T Hax0rs server
Normal server

most lamers will go for the first option, which will keep them out of our way =)
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Old Jun 08, 2005, 04:10 PM // 16:10   #44
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Moved to guild forum.

The best guilds are not recruiting on the street. If you want to meet friendly, helpful, intelligent, skilled or elite players, you actually have to search for the guild that suits your need. You may be suprised by the amount of decent people you can find in low-key guilds.
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Last edited by FrogDevourer; Jun 08, 2005 at 04:16 PM // 16:16..
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Old Jun 08, 2005, 06:49 PM // 18:49   #45
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Well I had to add my $.2 here.

A few people that I work with got the game and decided to make a guild. One of the people left because of the other guild that he was in wanted him back (another one of his real life friends) and so now we are down to 3 people.

When we are on together we do all that we can to help each other along with the missions. We are hoping that some other people buy the game at work so that they can join the guild.

I don't think that we should have our guild deleted because we only have a few members. The main reason we made the guild in the first place is because we had like 10 invites each per night.

We don't bother anyone with invites and announcements. We have a guild hall. No biggie. It's a great place to go and salvage all of your gear so that you don't have to turn off local, team, and trade chats. I am sure that once we have a few more members we will start guild vs. guild stuff for fun.

I have played with some other groups that invited me into their guild, but because I had just met the people I told them we would need to play with them some more to see how they are and maybe we could merge the guilds. (those people are not even showing up online anymore) I went to that person's guild site and they had a "skill trainer" up on there so maybe they were trying to get their hands on hacked accounts.

The point of all that is. We make smaller guilds for a reason and they should not get deleted. What does it matter that we only have 3 people? We are in no way hurting anyone.
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Old Jun 08, 2005, 07:09 PM // 19:09   #46
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In game is a bad place to look for a guild. The best indicator of a healthy guild is the posts here on Guru Forums. I made friends on this forum and joined their guild.

I liked it better when Guru Forums allowed guilds to post on this guild auditorium. The switch to a listing on the guild database has been a problem because a lot of guild, including mine, cannot be added. But this is a free, privately run forum, so I don't want to complain. It was just more fun to post on the guild auditorium.
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Old Jun 08, 2005, 10:26 PM // 22:26   #47
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Quote:
Originally Posted by Duality
to me, guild members that spam out "we have capes and a guild hall!" mean that they apparently just told you the only positive things about their guild.
*Cringes*

I hate that, even if you are right duality. If you have to announce, at least ask for a particular type of player like: "guild looking for experienced mature role players". I wonder if the spamming really works or not; I'm afraid it might. In fact recently I was on with my alt and I tried asking someone who was doing that if it actually worked. He was spamming something like that even though there were only four people in the area. His eventual response: "r u girl"

Creepy.


I'm in a small guild and I'd like to recruit enough so we could at least do some ranking PvP battles later on, if just for fun. I hope there isn't a minimum member requirement because we wouldn't meet it. I don't want to take on anyone, but I find it hard to find a mature player to group with long enough to figure out if the person is okay. And I don't necessarily trust someone announcing they want to join any old guild. Making matters worse, I would feel uncomfortable trying to take members from other guilds.
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Old Jun 08, 2005, 11:00 PM // 23:00   #48
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Quote:
Originally Posted by Phantom Force
You may see it that way, but you obviously don't have the lifestyle and same type of things going on as I do.
Probably not. I'm sure your life is far, far different from mine. I think you're placing a value statement in there somewhere but I'm not going to try to read too much into it. If you really want to be offensive to me try harder.

Quote:
Originally Posted by Phantom Force
If you ever played FFXI and got anywhere, you didn't need voice coms to communicate and play effectively. I'm not saying it isn't a nice feature but for people to tell others that sorry we don't want you or kick you out because you don't use the vent/ts then that is discrimination in my book. Just b/c you have ts/vent doesn't mean your half as good a player as "Bob the Dork" who doesn't use it. People have many reasons for choosing not to use it or can't use it, doesn't change the fact they are a good player. Except anyone unwilling to try and see how good will never know will they.
I've played a few games in my time and "got somewhere", thank you. Having done so with and without voice communication, I feel I am qualified to say that in my experience, if you have 6 out of 8 people using voice communication, there will be difficulty in fast-paced combat when a strategy changes in communicating as effectively with the 2 people who don't have voice comm (with differences in typing speed for example) as between the other 6 (with no hang time other than ping). This has nothing to do with anyone's skill as a player and everything to do with the fact that vocal communication is faster and more expressive than textual communication.

There's a huge difference between "rules for membership" and "discrimination." If a group does not want to overthrow their tradition to accommodate your desire to cut yourself off from their primary mode of battle communication, that is not discrimination. It's not personal against you and your refusal is not personal against them. It's just that your methods and theirs are not congruent.

Just something to think about. Good luck in your future endeavors.
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Old Jun 09, 2005, 09:18 AM // 09:18   #49
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Quote:
Our guild is quite small, but that is by design. Other than for the original 3, and 1 added since then, I have only offered 2 invites, and that was after playing with the person through a few missions. We feel a Guild is much like an extended family. You don't try to make money off of each other, you help each other be the best that they can be, which sometimes includes helping others through missions, aquiring better weapons, armor or runes, etc. I am in hopes that we do grow a bit larger over time, but it will be for the right reasons, at the right time.
I would have to say that is how my guild is run, atm we arent trying to get to PVP anytime soon, we just want to help each other out, maybe have a nice chat while playing, unlock all the skills so that we can test out builds and what not to see what works best, then go to PVP, instead of using the predefined ones we are given. I know that guides help in choosing builds but we're trying to base it on what we each feel comfortable with, added to how well they work together. We only have 8 members, and we are looking to expand, just not anytime soon.

Last edited by Broken181; Jun 09, 2005 at 09:24 AM // 09:24..
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Old Jun 10, 2005, 07:13 AM // 07:13   #50
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well, just wanted to respond to old warrior dood's story bout him and his daughter playing gw together. just thought that was a nice story. hope when i have kids, ill be able to play games with them.
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Old Jun 10, 2005, 07:34 AM // 07:34   #51
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Quote:
Originally Posted by Mountain Man
I once joined a guild. Briefly. They seemed most interested in just blasting through the missions as quickly as possible while chatting inanely the entire time. As soon as the mission was over, I left the guild.
Yeah tell me about it. That really gets on my nerves
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Old Jun 11, 2005, 11:52 AM // 11:52   #52
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In our guild, we have the policy of chatting to prospective guild members before we invite them, currently our guild is capped a 50, But we do have strict rules, no selling between guild members, the option to pay a small guild tax of 250gp, Our guild leader, officers and myself store tiems in our PvP characters, and if anyone requires an item wether or not it's rare or precious they can have it, providing they have paid the guild tax, if they don't pay they can have the item at the normal cost, this means we can have gold available to compensate members for items they give, and also to help out guild members with gold.

But we are strict, any selling of anything between guild members is an automatic kick, without any warning, harsh you may think, but fair. And any guild member who hasn't been online for 4 weeks will also be kicked this keeps the guild in a position to attract/invite new members
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Old Jun 14, 2005, 07:39 PM // 19:39   #53
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just now i hate guilds firstly cuz they allways lie i once got told that this guild had a hall cool cape and 90 members and the girl then invited me and then i realised they had a rubbish cape and no hall and only ONE member and she asked me out so i left but every1 allways lies! the really small guilds where u build bit by bit are cool but if u recrute about 60 members at once its hard and really weird saying hi and trying to make friends with all of them
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Old Jun 15, 2005, 07:23 AM // 07:23   #54
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I was sick of the invitations myself. One of the reasons I made my own guild, the other being I had cape-envy .

I pretty much made my guild right after I got out of post-searing. Well, once I got the 2k to make the cape. I rarely travel with anyone mainly because everyone is too cowardly to fight without a monk. Just bring your own form of healing, I'm sure every class must have some way to heal. As a result, I haven't met many people online. There were times when I couldn't do a mission so I teamed up, but everytime they were all part of a guild. Plus, most were arrogant and went off the handle whenever they died.

I've gotten my first character ascended, and I'm spending a lot of time PvPing because missions are becoming repetitive and long (and I'm really not gaining anything from them). I've played in maybe 50, 60 matches, and only once once or twice did everyone hang around to do another round. It's quite hard to find people who I would actually be interested in playing with and that I would want as part of my guild. I've only had one person since making a guild say to me "Hey, you're a great player. You part of a guild?". I would've probably given up on my guild and joined him, but there were other members of his guild in the party and they were arrogant.

So I may just be one man right now, but I wouldn't feel right inviting anyone until the guild is complete. Cape, name, sigil and all. Plus, I want to make a website for the members to come to so for now I'm keeping quiet and will wait until I find the right people.

As far as the whole vent/ts thing is concerned, I downloaded TS only because I wanted to get into some groups. I got frustrated sitting in town for 15 minutes waiting for some monks to join, and it's very hard to win matches with just the few henchmen. Every match I've played with TS, we have lost. However, I found it gave me a better understanding of the way those players acted in real life. Not once did any of the other 7 flip out when they died, it was merely an easier way to complement one another on our abilities. Plus, there isn't really much TS has to offer that I can't look up or down on the screen to see for myself. I can see when someone else's life is low, or an enemy is almost dead, or our shrine is under attack. It isn't too difficult to figure out.

My two cents.
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Old Jun 15, 2005, 07:55 AM // 07:55   #55
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Quote:
Originally Posted by Racthoh
I was sick of the invitations myself. One of the reasons I made my own guild, the other being I had cape-envy .

I pretty much made my guild right after I got out of post-searing. Well, once I got the 2k to make the cape. I rarely travel with anyone mainly because everyone is too cowardly to fight without a monk. Just bring your own form of healing, I'm sure every class must have some way to heal. As a result, I haven't met many people online. There were times when I couldn't do a mission so I teamed up, but everytime they were all part of a guild. Plus, most were arrogant and went off the handle whenever they died.

I've gotten my first character ascended, and I'm spending a lot of time PvPing because missions are becoming repetitive and long (and I'm really not gaining anything from them). I've played in maybe 50, 60 matches, and only once once or twice did everyone hang around to do another round. It's quite hard to find people who I would actually be interested in playing with and that I would want as part of my guild. I've only had one person since making a guild say to me "Hey, you're a great player. You part of a guild?". I would've probably given up on my guild and joined him, but there were other members of his guild in the party and they were arrogant.

So I may just be one man right now, but I wouldn't feel right inviting anyone until the guild is complete. Cape, name, sigil and all. Plus, I want to make a website for the members to come to so for now I'm keeping quiet and will wait until I find the right people.

As far as the whole vent/ts thing is concerned, I downloaded TS only because I wanted to get into some groups. I got frustrated sitting in town for 15 minutes waiting for some monks to join, and it's very hard to win matches with just the few henchmen. Every match I've played with TS, we have lost. However, I found it gave me a better understanding of the way those players acted in real life. Not once did any of the other 7 flip out when they died, it was merely an easier way to complement one another on our abilities. Plus, there isn't really much TS has to offer that I can't look up or down on the screen to see for myself. I can see when someone else's life is low, or an enemy is almost dead, or our shrine is under attack. It isn't too difficult to figure out.

My two cents.
Actually, just to point out that not every class has a way to heal. The Mesmer, sort of does, but if you want to run away from monsters, you can't heal yourself. At least not anyway I know of (Ether feast only works by drawing energy off monsters).

Besides that I totally agree with you. Pretty much the same reason I'm now a one-man guild as well lol. I too am building it up. Got a website, now just need to add content. Yep TS doesn't seem that great to me UNLESS you're a tight-knit group (since if someone starts calling for help, you'll need to recognise the voice ).
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Old Jun 15, 2005, 12:11 PM // 12:11   #56
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Default The Question is, "What do you want?"

I have only played GW since it went public but spent nearly four years playing Eversmack....errr...EverQuest. I found in that game that I much preferred being in a guild than going it alone although I often had problems meeting some of their time criteria as I am married with two teenage children causing my real life to get in the way of raids, etc.

Guild Wars is much friendlier to solo players than EQ but it still helps to have a circle of friends. The problem is that I take guild affiliations quite seriously. Our reputations become intertwined. If other guld members are horses rear ends, people will by default assume I am the same. If I run around acting the fool, that behavior reflects poorly on the guild. Further, being in a guild means time commitments. It become incumbent on you to help guild mates out, participate in at least some group activities, and sometimes share hard-earned coin for guild projects. A good match is essential to make the association work but when it does, it may transform your gaming experience and lead to a much more vibrant and exciting game.

I had worked two characters to levels 15 or so and fended off thirty or more blind guild invitations before I realized I might never group with the same people twice if I just kept getting in Pick Up Groups (PUGs). There is no doubt that out of all those groups was a compatible one but which? By that time, I was also craving more social interaction. When I logged on, I wanted to shout out a hello to others and have them respond. I wanted to help others with quests and missions and realized as things got tougher, henchies became less capable and PUGs varied wildly as to their competency. In short, I was ready to find a guild.

I could have taken the first invitation I received but I wanted to be more certain. I distrust people who hop from guild to guild on a frequent and flitting basis so I did not wish to be construed as such. So I searched. I looked at guild databases, visited web sites, read their forums, and in general, tried to catch a feel of what the guilds were like, their requirements, aspirations, and personality. I wanted one that numbered more than just the people you could count on your fingers but not necessarily large in size. When I found the one that most appealed to me, I sent the leader an email telling him how impressed I was and that I wanted to be a part of their guild. I gave him a written snapshot of who I was, what I could offer, and what motivated my contact. In other words, I courted the guild rather than let them come to me. It gave me far more control over the process and has led to an excellent fit.

In summary, I heartily recommend guild membership but I suggest you...the player...do the legwork to find a guild that best fits you. Take notes on the guild affiliation of competent players with whom you have worked, check their web sites, ask questions about time and coin commitments, etc. Then you approach the guild.

My guild is friendly and helpful but I am certain many others out there are as well. By sorting out the wheat from the chaff beforehand, you will save yourself a lot of aggravation that comes by the trial and error method.
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Old Jun 15, 2005, 02:10 PM // 14:10   #57
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Quote:
Originally Posted by Dark Splitter
just now i hate guilds firstly cuz they allways lie i once got told that this guild had a hall cool cape and 90 members and the girl then invited me and then i realised they had a rubbish cape and no hall and only ONE member and she asked me out so i left but every1 allways lies! the really small guilds where u build bit by bit are cool but if u recrute about 60 members at once its hard and really weird saying hi and trying to make friends with all of them
Really? The girl asked you out?? Tell me what guild it is so I can join!
Seriously, don't discriminate against a small guild with few members though, it's easier to get to know them well than to join a large guild and become anonymous. After all, all guilds started out small. And if some guilds discriminate because you don't have vent/ts, then don't join them. It's about fun, not about winning this or getting that. Don't forget, rank/fame/mission goals aren't real, this is just a game, but friendship is. I prefer a friendly, small guild with no ranking over a group of uber players who give you nothing but pressure and headache anytime.

Last edited by Hell Marauder; Jun 15, 2005 at 02:16 PM // 14:16..
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Old Jun 22, 2005, 12:37 PM // 12:37   #58
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I've had a hard time finding ppl to join my guild....traditionally we have been around since 1999, but most of our players are scattered between several games, like WoW and SB, so there is only 7 of us in Guild Wars....I run a ventrilo server for us to use in GW and we have a website, but I have no idea how to recruit members other than try to randomly ask ppl I pvp with or in town...it's kind of derpessing, since I would be very happy with about 15 guys/gals who would play regularily and let me train them into a solid pvp machine.
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Old Jun 27, 2005, 06:13 AM // 06:13   #59
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Quote:
Originally Posted by Digitalblast
Im a one man clan.
he he me too!
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Old Jun 27, 2005, 07:14 AM // 07:14   #60
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I have a small guild myself of only 4 members, all of which I know in real life so recruiting was easy. Now however almost everyone and their mother and apparently dad as well from a previous post, are already in a guild. With less and less new players your choices for members is ever getting smaller. That is why I figure, why not invite everyone. You do not have to keep everyone, but atleast it gives you more choices for members.

It may not work out with everyone but what if it works out? Then you just got yourself another good member. I am not just looking to get numbers, but I would like to have a decent number of people to be able to do all the events and activies I have planned.
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